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Dec 27, 2024
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CS 536 - Introduction to 3D Game GraphicsUnits: 3 Introduction to graphics algorithms and skills related to 3D game programming. The emphasis is on developing 3D graphics engines. Subjects covered include graphics hardware, rendering pipeline, OpenGL programming, geometric transformations, lighting and shading, texture mapping, shadowing, collision detection, animation, and other interactive computer graphics techniques. Enrollment Requirement(s): MATH 264 or MATH 374 , and for graduate students CS 311 .
Prerequisite(s): for undergraduates CS 311 .
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