Apr 19, 2024  
2020-2021 Catalog 
    
2020-2021 Catalog [ARCHIVED CATALOG]

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CS 536 - Introduction to 3D Game Graphics

Units: 3
Introduction to graphics algorithms and skills related to 3D game programming. The emphasis is on developing 3D graphics engines. Subjects covered include graphics hardware, rendering pipeline, OpenGL programming, geometric transformations, lighting and shading, texture mapping, shadowing, collision detection, animation, and other interactive computer graphics techniques. Enrollment Requirement(s): MATH 264  or MATH 374 , and for graduate students: CS 311 .

Prerequisite(s): for undergraduates CS 311 .



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