Mar 28, 2024  
2018-19 CATALOG 
    
2018-19 CATALOG [ARCHIVED CATALOG]

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CS 536 - Introduction to 3D Game Graphics

Units: 3
Introduction to graphics algorithms and skills related to 3D game programming. The emphasis is on developing 3D graphics engines. Subjects covered include graphics hardware, rendering pipeline, OpenGL programming, geometric transformations, lighting and shading, texture mapping, shadowing, collision detection, animation, and other interactive computer graphics techniques. Enrollment Requirements: Enrollment Requirement: MATH 264  or MATH 374 .

Prerequisite(s): For undergraduates and enrollment requirement for graduate students: CS 311 .



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