Apr 20, 2024  
2016-2018 Catalog 
    
2016-2018 Catalog [ARCHIVED CATALOG]

Add to My Favorites (opens a new window)

CS 572 - Artificial Intelligence and Games

Units: 3
A comprehensive study of artificial intelligence techniques and their application to computer games. Analysis of the algorithms that work on a character-by-character basis. Analysis and study of an artificial intelligence-based game model split into three components: strategy, decision-making, and movement. Additionally, this course will provide the background for students interested in graphics applied to computer games development.

Prerequisite(s): For undergraduates and enrollment requirement For graduate students: CS 351 .



Add to My Favorites (opens a new window)